Case StudyDani ComarAugust 31, 2024promo, incentives, game, fun, sponsorship, design, mobile, reframing, craft, vml, usa, north america, oreo, mondelez, creative commerce, fmcg, confectionery, cookies, food, snacks, award-winning, cannes lions 2024 Oreo Calls Case StudyDani ComarAugust 31, 2024promo, incentives, game, fun, sponsorship, design, mobile, reframing, craft, vml, usa, north america, oreo, mondelez, creative commerce, fmcg, confectionery, cookies, food, snacks, award-winning, cannes lions 2024
Case StudyDani ComarAugust 02, 2023entertainment, stunt, guerrilla, social media, storytelling, integrated, wieden-kennedy, usa, north america, clash of clans, gaming, game, emotion, fun, award-winning, craft, cannes lions 2023 Clash from the Past Case StudyDani ComarAugust 02, 2023entertainment, stunt, guerrilla, social media, storytelling, integrated, wieden-kennedy, usa, north america, clash of clans, gaming, game, emotion, fun, award-winning, craft, cannes lions 2023
Case StudyDani ComarJune 23, 2023collaboration, gaming, game, fifa, ea sports, apple, entertainment, usa, north america, streaming service, gamification, public relations, product, emotion, cannes lions 2023 FIFA 23 x Ted Lasso Case StudyDani ComarJune 23, 2023collaboration, gaming, game, fifa, ea sports, apple, entertainment, usa, north america, streaming service, gamification, public relations, product, emotion, cannes lions 2023
Case StudyDani ComarJune 16, 2023visualisation, demo, gamification, incentives, game, public relations, technology, location, online, experience, virtual reality, grey, colombia, publimetro, media, newspaper, journalism, society Corruption City Case StudyDani ComarJune 16, 2023visualisation, demo, gamification, incentives, game, public relations, technology, location, online, experience, virtual reality, grey, colombia, publimetro, media, newspaper, journalism, society
Case StudyDani ComarFebruary 17, 2023test drive, game, gaming, gamification, stunt, mobile, ddb, australia, pacific, oceania, anz, volkswagen, gti, car, automotive, award-winning, fun The Ad Break Championship Case StudyDani ComarFebruary 17, 2023test drive, game, gaming, gamification, stunt, mobile, ddb, australia, pacific, oceania, anz, volkswagen, gti, car, automotive, award-winning, fun
Case StudyDani ComarNovember 25, 2022behaviour, technology, mobile, creative solution, social media, education, r/ga, usa, north america, nike, sports, sportswear, women’s rights, healthcare, personalisation, gamification, game, award-winning NikeSync Case StudyDani ComarNovember 25, 2022behaviour, technology, mobile, creative solution, social media, education, r/ga, usa, north america, nike, sports, sportswear, women’s rights, healthcare, personalisation, gamification, game, award-winning
Case StudyDani ComarNovember 25, 2022game, gamification, app, mobile, csr, purpose, education, environment, mccann, italy, europe, mutti, fmcg, food Play&Pick Case StudyDani ComarNovember 25, 2022game, gamification, app, mobile, csr, purpose, education, environment, mccann, italy, europe, mutti, fmcg, food
Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation Escape to the Undercity Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation
Case StudyDani ComarJune 24, 2022event, public relations, purpose, experience, technology, social media, society, personalisation, choice, incentives, game, gamification, award-winning, bbdo, belgium, europe, decathlon, sports, esports, retailer, cannes lions 2022, creative strategy, creative solution The Breakaway Case StudyDani ComarJune 24, 2022event, public relations, purpose, experience, technology, social media, society, personalisation, choice, incentives, game, gamification, award-winning, bbdo, belgium, europe, decathlon, sports, esports, retailer, cannes lions 2022, creative strategy, creative solution
Case StudyDani ComarJune 21, 2022app, tv, collaboration, artist, sponsorship, reframing, game, gamification, shortcuts, hip-hop public health, usa, north america, healthcare, public health, public awareness, children, award-winning, craft, cannes lions 2022 Lil Sugar Case StudyDani ComarJune 21, 2022app, tv, collaboration, artist, sponsorship, reframing, game, gamification, shortcuts, hip-hop public health, usa, north america, healthcare, public health, public awareness, children, award-winning, craft, cannes lions 2022
Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship Play Connected Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship
Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft The Birth of Gaming Tourism Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft
Case StudyDani ComarJune 01, 2021social media, tv, pr, mobile, uk, europe, nike, sports, sportswear, strategy, award-winning, game, games, gamification, society, craft, celebrities, wieden-kennedy Nothing beats a Londoner Case StudyDani ComarJune 01, 2021social media, tv, pr, mobile, uk, europe, nike, sports, sportswear, strategy, award-winning, game, games, gamification, society, craft, celebrities, wieden-kennedy
Case StudyDani ComarMay 27, 2021experience, experiential, game, gamification, craft, behaviour, society, digital, technology, fcb, germany, europe, reporters without borders, journalism, public awareness, human rights, award-winning The Uncensored Library Case StudyDani ComarMay 27, 2021experience, experiential, game, gamification, craft, behaviour, society, digital, technology, fcb, germany, europe, reporters without borders, journalism, public awareness, human rights, award-winning
Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning Virtual Sentosa Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning
Case StudyDani ComarAugust 18, 2020product, mobile, app, entertainment, tv show, gamification, game, 72andsunny, tinder, dating, service, social media, usa, north america, emotion, choice, fun, award-winning Swipe Night Case StudyDani ComarAugust 18, 2020product, mobile, app, entertainment, tv show, gamification, game, 72andsunny, tinder, dating, service, social media, usa, north america, emotion, choice, fun, award-winning
Case StudyDani ComarJuly 31, 2020experience, social media, game, gamification, promo, creative commerce, delivery, outdoor, special group, new zealand, pacific, oceania, uber eats, mcdonald’s, fast food, qsr, restaurant, award-winning, pr Shark Bait Case StudyDani ComarJuly 31, 2020experience, social media, game, gamification, promo, creative commerce, delivery, outdoor, special group, new zealand, pacific, oceania, uber eats, mcdonald’s, fast food, qsr, restaurant, award-winning, pr
Case StudyDani ComarJune 25, 2020social media, activation, promo, droga5, usa, north america, hbo, game of thrones, got, tv show, tv, tv channel, cable tv, game, gamification, fun, award-winning, pr For the Throne Case StudyDani ComarJune 25, 2020social media, activation, promo, droga5, usa, north america, hbo, game of thrones, got, tv show, tv, tv channel, cable tv, game, gamification, fun, award-winning, pr
Case StudyDani ComarAugust 22, 2019social media, gaming, game, videogames, vmly&r, y&r, wendy’s, usa, north america, fast food, restaurant, qsr, shortcuts, emotion, award-winning, pr Keeping Fortnite Fresh Case StudyDani ComarAugust 22, 2019social media, gaming, game, videogames, vmly&r, y&r, wendy’s, usa, north america, fast food, restaurant, qsr, shortcuts, emotion, award-winning, pr
Case StudyDani ComarAugust 01, 2019gaming, game, games, mobile, digital, experience, bbh, thailand, asia, nike, running shoes, sports, sportswear, technology, promo Go BKK Case StudyDani ComarAugust 01, 2019gaming, game, games, mobile, digital, experience, bbh, thailand, asia, nike, running shoes, sports, sportswear, technology, promo
Case StudyDani ComarJune 14, 2018sponsorship, outdoor, experience, social experiment, ddb, new zealand, pacific, oceania, lion, guinness, steinlager, beverages (alcoholic), beer, personalisation, game, mobile, digital, technology, pr Fight for Territory Case StudyDani ComarJune 14, 2018sponsorship, outdoor, experience, social experiment, ddb, new zealand, pacific, oceania, lion, guinness, steinlager, beverages (alcoholic), beer, personalisation, game, mobile, digital, technology, pr
Case StudyDani ComarApril 24, 2018game, gamification, promo, digital, mobile, social media, ogilvy, germany, coca-cola, coke, csd, beverages (non-alcoholic) Snap Skate Case StudyDani ComarApril 24, 2018game, gamification, promo, digital, mobile, social media, ogilvy, germany, coca-cola, coke, csd, beverages (non-alcoholic)
Case StudyDani ComarMarch 19, 2018game, gamification, in-store, retailer, technology, shopper, test drive, demo, sampling, china, asia, nike, sports, sportswear, running shoes, craft, wieden-kennedy ReactLand Case StudyDani ComarMarch 19, 2018game, gamification, in-store, retailer, technology, shopper, test drive, demo, sampling, china, asia, nike, sports, sportswear, running shoes, craft, wieden-kennedy
Case StudyDani ComarFebruary 21, 2018fundraising, experience, digital, social media, fun, gamification, game, ogilvy, colombia, latina, scu, sociedad colombiana de urologia, charity, public health, healthcare, media, behaviour, pr Run for your Balls Case StudyDani ComarFebruary 21, 2018fundraising, experience, digital, social media, fun, gamification, game, ogilvy, colombia, latina, scu, sociedad colombiana de urologia, charity, public health, healthcare, media, behaviour, pr