Case StudyDani ComarJune 19, 2024gaming, videogames, entertainment, tv show, sponsorship, sports, creative solution, creative strategy, public relations, stunt, mccann, uk, europe, xbox, microsoft, society, award-winning, cannes lions 2024 The Everyday Tactician Case StudyDani ComarJune 19, 2024gaming, videogames, entertainment, tv show, sponsorship, sports, creative solution, creative strategy, public relations, stunt, mccann, uk, europe, xbox, microsoft, society, award-winning, cannes lions 2024
Case StudyDani ComarDecember 21, 2023gaming, videogames, content, social media, strategy, media, public relations, fcb, canada, north america, bank of montreal, bank, financial services, reframing, experience, award, cannes lions 2023 NXT LVL Case StudyDani ComarDecember 21, 2023gaming, videogames, content, social media, strategy, media, public relations, fcb, canada, north america, bank of montreal, bank, financial services, reframing, experience, award, cannes lions 2023
Case StudyDani ComarJune 13, 2023sponsorship, videogames, gaming, football, media, promo, stunt, creative commerce, delivery, online retail, mobile, dentsu, malaysia, asia, pizza hut, fast food, qsr, retailer Cheese Codes Case StudyDani ComarJune 13, 2023sponsorship, videogames, gaming, football, media, promo, stunt, creative commerce, delivery, online retail, mobile, dentsu, malaysia, asia, pizza hut, fast food, qsr, retailer
Happening Now, Case StudyDani ComarMarch 30, 2023demo, creative solution, technology, videogames, ddb, australia, porsche, oceania, pacific, anz, atari, car, automotive, electric vehicles, fun, shortcuts, craft Taycan Arcade Happening Now, Case StudyDani ComarMarch 30, 2023demo, creative solution, technology, videogames, ddb, australia, porsche, oceania, pacific, anz, atari, car, automotive, electric vehicles, fun, shortcuts, craft
Case StudyDani ComarMarch 24, 2023creative commerce, gaming, games, videogames, creative solution, promo, gamification, stunt, publicis conseil, france, europe, eame, carrefour, food, retailer, healthcare, fun, incentives, award-winning The Healthy Map Case StudyDani ComarMarch 24, 2023creative commerce, gaming, games, videogames, creative solution, promo, gamification, stunt, publicis conseil, france, europe, eame, carrefour, food, retailer, healthcare, fun, incentives, award-winning
Case StudyDani ComarSeptember 28, 2022business transformation, business model, creative solution, experience, product, design, ogilvy, singapore, artotel, indonesia, asia, hotel, hospitality, gaming, games, videogames, choice, reframing Gamer Asylum Case StudyDani ComarSeptember 28, 2022business transformation, business model, creative solution, experience, product, design, ogilvy, singapore, artotel, indonesia, asia, hotel, hospitality, gaming, games, videogames, choice, reframing
Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship Play Connected Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship
Case StudyDani ComarNovember 15, 2021gaming, community, content, games, videogames, social media, stunt, creative commerce, vmly&r, usa, north america, wendy’s, fast food, qsr, retailer, reframing, award-winning Super Wendy’s World Case StudyDani ComarNovember 15, 2021gaming, community, content, games, videogames, social media, stunt, creative commerce, vmly&r, usa, north america, wendy’s, fast food, qsr, retailer, reframing, award-winning
Case Study, Happening NowDani ComarOctober 27, 2021demo, stunt, sampling, gaming, videogames, experience, reframing, gut, usa, north america, activision, call of duty, craft Vanguards of Photography Case Study, Happening NowDani ComarOctober 27, 2021demo, stunt, sampling, gaming, videogames, experience, reframing, gut, usa, north america, activision, call of duty, craft
Case StudyDani ComarOctober 15, 2021creative commerce, digital, gaming, videogames, delivery, technology, tbwa/raad, uae, middle east, eame, kfc, shortcuts, award-winning, fun Shift+K+F+C Case StudyDani ComarOctober 15, 2021creative commerce, digital, gaming, videogames, delivery, technology, tbwa/raad, uae, middle east, eame, kfc, shortcuts, award-winning, fun
Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft The Birth of Gaming Tourism Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft
Case StudyDani ComarJune 10, 2021app, technology, experience, social media, stunt, gaming, games, videogames, bbh, singapore, asia, reframing, fun The Battle of Baron Case StudyDani ComarJune 10, 2021app, technology, experience, social media, stunt, gaming, games, videogames, bbh, singapore, asia, reframing, fun
Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning Virtual Sentosa Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning
Case StudyDani ComarJune 30, 2020creative commerce, gaming, gamification, videogames, sponsorship, david the agency, spain, europe, eame, burger king, qsr, fast food, restaurant, award-winning, reframing, emotion, incentives, pr Stevenage Challenge Case StudyDani ComarJune 30, 2020creative commerce, gaming, gamification, videogames, sponsorship, david the agency, spain, europe, eame, burger king, qsr, fast food, restaurant, award-winning, reframing, emotion, incentives, pr
Case StudyDani ComarAugust 22, 2019social media, gaming, game, videogames, vmly&r, y&r, wendy’s, usa, north america, fast food, restaurant, qsr, shortcuts, emotion, award-winning, pr Keeping Fortnite Fresh Case StudyDani ComarAugust 22, 2019social media, gaming, game, videogames, vmly&r, y&r, wendy’s, usa, north america, fast food, restaurant, qsr, shortcuts, emotion, award-winning, pr
Case StudyDani ComarJune 24, 2019experience, product, design, technology, mccann, usa, north america, microsoft, xbox, gaming, electronics, videogames, behaviour, disabilities, award-winning, pr Changing the Game Case StudyDani ComarJune 24, 2019experience, product, design, technology, mccann, usa, north america, microsoft, xbox, gaming, electronics, videogames, behaviour, disabilities, award-winning, pr
Case StudyDani ComarMay 13, 2016fun, games, outdoor, uk, europe, mccann, xbox, videogames, entertainment, leisure, electronics, award-winning, pr Survival Billboard Case StudyDani ComarMay 13, 2016fun, games, outdoor, uk, europe, mccann, xbox, videogames, entertainment, leisure, electronics, award-winning, pr
Case StudyDani ComarAugust 01, 2013games, technology, promo, prize, havas, spain, europe, videogames, konami, entertainment, award-winning, pr Enter the game Case StudyDani ComarAugust 01, 2013games, technology, promo, prize, havas, spain, europe, videogames, konami, entertainment, award-winning, pr