Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023 Cheat Cookies Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023
Case StudyDani ComarSeptember 27, 2023product, design, influencers, games, gaming, promo, incentives, stunt, brand utility, grey, colombia, latina, pringles, snacks, confectionery, food, fun Pringles Mic Case StudyDani ComarSeptember 27, 2023product, design, influencers, games, gaming, promo, incentives, stunt, brand utility, grey, colombia, latina, pringles, snacks, confectionery, food, fun
Case StudyDani ComarMarch 24, 2023creative commerce, gaming, games, videogames, creative solution, promo, gamification, stunt, publicis conseil, france, europe, eame, carrefour, food, retailer, healthcare, fun, incentives, award-winning The Healthy Map Case StudyDani ComarMarch 24, 2023creative commerce, gaming, games, videogames, creative solution, promo, gamification, stunt, publicis conseil, france, europe, eame, carrefour, food, retailer, healthcare, fun, incentives, award-winning
Case StudyDani ComarSeptember 28, 2022business transformation, business model, creative solution, experience, product, design, ogilvy, singapore, artotel, indonesia, asia, hotel, hospitality, gaming, games, videogames, choice, reframing Gamer Asylum Case StudyDani ComarSeptember 28, 2022business transformation, business model, creative solution, experience, product, design, ogilvy, singapore, artotel, indonesia, asia, hotel, hospitality, gaming, games, videogames, choice, reframing
Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation Escape to the Undercity Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation
Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship Play Connected Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship
Case StudyDani ComarNovember 15, 2021gaming, community, content, games, videogames, social media, stunt, creative commerce, vmly&r, usa, north america, wendy’s, fast food, qsr, retailer, reframing, award-winning Super Wendy’s World Case StudyDani ComarNovember 15, 2021gaming, community, content, games, videogames, social media, stunt, creative commerce, vmly&r, usa, north america, wendy’s, fast food, qsr, retailer, reframing, award-winning
Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft The Birth of Gaming Tourism Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft
Case StudyDani ComarJune 10, 2021app, technology, experience, social media, stunt, gaming, games, videogames, bbh, singapore, asia, reframing, fun The Battle of Baron Case StudyDani ComarJune 10, 2021app, technology, experience, social media, stunt, gaming, games, videogames, bbh, singapore, asia, reframing, fun
Case StudyDani ComarJune 01, 2021social media, tv, pr, mobile, uk, europe, nike, sports, sportswear, strategy, award-winning, game, games, gamification, society, craft, celebrities, wieden-kennedy Nothing beats a Londoner Case StudyDani ComarJune 01, 2021social media, tv, pr, mobile, uk, europe, nike, sports, sportswear, strategy, award-winning, game, games, gamification, society, craft, celebrities, wieden-kennedy
Case StudyDani ComarApril 22, 2021gaming, games, technology, stunt, mobile, shortcuts, demo, ogilvy, china, asia, huawei, smartphone, telco, award-winning 5G Kung Fu Showdown Case StudyDani ComarApril 22, 2021gaming, games, technology, stunt, mobile, shortcuts, demo, ogilvy, china, asia, huawei, smartphone, telco, award-winning
Case StudyDani ComarApril 07, 2021pr, stunt, product, design, mobile, games, gaming, experience, experiential, fun, personalisation, bbh, singapore, asia, league of legends, riot games Honeyfruit Case StudyDani ComarApril 07, 2021pr, stunt, product, design, mobile, games, gaming, experience, experiential, fun, personalisation, bbh, singapore, asia, league of legends, riot games
Case StudyDani ComarAugust 01, 2019gaming, game, games, mobile, digital, experience, bbh, thailand, asia, nike, running shoes, sports, sportswear, technology, promo Go BKK Case StudyDani ComarAugust 01, 2019gaming, game, games, mobile, digital, experience, bbh, thailand, asia, nike, running shoes, sports, sportswear, technology, promo
Case StudyDani ComarSeptember 15, 2016mobile, promo, event, sponsorship, sports, award-winning, gamification, games, retail, fcb, switzerland, europe, eame, hockey club davos Rink Bingo Case StudyDani ComarSeptember 15, 2016mobile, promo, event, sponsorship, sports, award-winning, gamification, games, retail, fcb, switzerland, europe, eame, hockey club davos
Case StudyDani ComarJuly 04, 2016event, experiential, experience, emotion, games, gamification, hakuhodo, tbwa hakuhodo, japan, asia, kurashiki central hospital, healthcare, education, award-winning, craft Surgeon Tryouts Case StudyDani ComarJuly 04, 2016event, experiential, experience, emotion, games, gamification, hakuhodo, tbwa hakuhodo, japan, asia, kurashiki central hospital, healthcare, education, award-winning, craft
Case StudyDani ComarMay 13, 2016fun, games, outdoor, uk, europe, mccann, xbox, videogames, entertainment, leisure, electronics, award-winning, pr Survival Billboard Case StudyDani ComarMay 13, 2016fun, games, outdoor, uk, europe, mccann, xbox, videogames, entertainment, leisure, electronics, award-winning, pr
Case StudyDani ComarFebruary 12, 2016augmented reality, digital, o2o, games, in-store, usa, north america, brooklyn boulders, randori, experiential, sports Time Trial Case StudyDani ComarFebruary 12, 2016augmented reality, digital, o2o, games, in-store, usa, north america, brooklyn boulders, randori, experiential, sports
Case StudyDani ComarDecember 09, 2014demo, outdoor, experiential, games, canada, north america, trojanone, mattel, pictionary, board games, entertainment, retail Mall Surprise Case StudyDani ComarDecember 09, 2014demo, outdoor, experiential, games, canada, north america, trojanone, mattel, pictionary, board games, entertainment, retail
Case StudyDani ComarNovember 10, 2014promo, test drive, mobile, digital, games, social media, south africa, africa, eame, ogilvy, volkswagen, polo, vw, car, automotive Social Test Drive Case StudyDani ComarNovember 10, 2014promo, test drive, mobile, digital, games, social media, south africa, africa, eame, ogilvy, volkswagen, polo, vw, car, automotive
Case StudyDani ComarNovember 20, 2013experiential, outdoor, games, vitro, usa, north america, asics, sportswear, sports, shoes Treadmill Challenge Case StudyDani ComarNovember 20, 2013experiential, outdoor, games, vitro, usa, north america, asics, sportswear, sports, shoes
Case StudyDani ComarAugust 01, 2013games, technology, promo, prize, havas, spain, europe, videogames, konami, entertainment, award-winning, pr Enter the game Case StudyDani ComarAugust 01, 2013games, technology, promo, prize, havas, spain, europe, videogames, konami, entertainment, award-winning, pr
Case StudyDani ComarJune 18, 2013integrated, social media, outdoor, behaviour, games, radio, content, australia, oceania, pacific, mccann, metro trains, public service, csr, award-winning, pr Cannes 2013 Direct and PR Grands Prix: Dumb Ways to Die Case StudyDani ComarJune 18, 2013integrated, social media, outdoor, behaviour, games, radio, content, australia, oceania, pacific, mccann, metro trains, public service, csr, award-winning, pr