Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023 Cheat Cookies Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023
Case StudyDani ComarNovember 29, 2023reframing, society, outdoor, social media, pr, purpose, employee branding, corporate messages, gamification, lep, publicis, ita, europe, heineken, beer, beverages (alcoholic), b2, award-winning Bar Experience Case StudyDani ComarNovember 29, 2023reframing, society, outdoor, social media, pr, purpose, employee branding, corporate messages, gamification, lep, publicis, ita, europe, heineken, beer, beverages (alcoholic), b2, award-winning
Case StudyDani ComarNovember 24, 2023experience, experiential, fun, gamification, design, digital, society, culture, personalisation, data, incentives, dentsu, japan, asia, japan railway, j-r group, award-winning, public awareness, craft My Japan Railway Case StudyDani ComarNovember 24, 2023experience, experiential, fun, gamification, design, digital, society, culture, personalisation, data, incentives, dentsu, japan, asia, japan railway, j-r group, award-winning, public awareness, craft
Case StudyDani ComarJune 23, 2023collaboration, gaming, game, fifa, ea sports, apple, entertainment, usa, north america, streaming service, gamification, public relations, product, emotion, cannes lions 2023 FIFA 23 x Ted Lasso Case StudyDani ComarJune 23, 2023collaboration, gaming, game, fifa, ea sports, apple, entertainment, usa, north america, streaming service, gamification, public relations, product, emotion, cannes lions 2023
Case StudyDani ComarJune 16, 2023visualisation, demo, gamification, incentives, game, public relations, technology, location, online, experience, virtual reality, grey, colombia, publimetro, media, newspaper, journalism, society Corruption City Case StudyDani ComarJune 16, 2023visualisation, demo, gamification, incentives, game, public relations, technology, location, online, experience, virtual reality, grey, colombia, publimetro, media, newspaper, journalism, society
Case StudyDani ComarMarch 24, 2023creative commerce, gaming, games, videogames, creative solution, promo, gamification, stunt, publicis conseil, france, europe, eame, carrefour, food, retailer, healthcare, fun, incentives, award-winning The Healthy Map Case StudyDani ComarMarch 24, 2023creative commerce, gaming, games, videogames, creative solution, promo, gamification, stunt, publicis conseil, france, europe, eame, carrefour, food, retailer, healthcare, fun, incentives, award-winning
Case StudyDani ComarFebruary 17, 2023test drive, game, gaming, gamification, stunt, mobile, ddb, australia, pacific, oceania, anz, volkswagen, gti, car, automotive, award-winning, fun The Ad Break Championship Case StudyDani ComarFebruary 17, 2023test drive, game, gaming, gamification, stunt, mobile, ddb, australia, pacific, oceania, anz, volkswagen, gti, car, automotive, award-winning, fun
Case StudyDani ComarNovember 25, 2022behaviour, technology, mobile, creative solution, social media, education, r/ga, usa, north america, nike, sports, sportswear, women’s rights, healthcare, personalisation, gamification, game, award-winning NikeSync Case StudyDani ComarNovember 25, 2022behaviour, technology, mobile, creative solution, social media, education, r/ga, usa, north america, nike, sports, sportswear, women’s rights, healthcare, personalisation, gamification, game, award-winning
Case StudyDani ComarNovember 25, 2022game, gamification, app, mobile, csr, purpose, education, environment, mccann, italy, europe, mutti, fmcg, food Play&Pick Case StudyDani ComarNovember 25, 2022game, gamification, app, mobile, csr, purpose, education, environment, mccann, italy, europe, mutti, fmcg, food
Case StudyDani ComarOctober 25, 2022experience, digital, stunt, collaboration, mojo supermarket, usa, north america, girls who code, ngo, education, it, fun, gamification, award-winning, craft DojaCode Case StudyDani ComarOctober 25, 2022experience, digital, stunt, collaboration, mojo supermarket, usa, north america, girls who code, ngo, education, it, fun, gamification, award-winning, craft
Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation Escape to the Undercity Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation
Case StudyDani ComarJune 24, 2022event, public relations, purpose, experience, technology, social media, society, personalisation, choice, incentives, game, gamification, award-winning, bbdo, belgium, europe, decathlon, sports, esports, retailer, cannes lions 2022, creative strategy, creative solution The Breakaway Case StudyDani ComarJune 24, 2022event, public relations, purpose, experience, technology, social media, society, personalisation, choice, incentives, game, gamification, award-winning, bbdo, belgium, europe, decathlon, sports, esports, retailer, cannes lions 2022, creative strategy, creative solution
Case StudyDani ComarJune 21, 2022app, tv, collaboration, artist, sponsorship, reframing, game, gamification, shortcuts, hip-hop public health, usa, north america, healthcare, public health, public awareness, children, award-winning, craft, cannes lions 2022 Lil Sugar Case StudyDani ComarJune 21, 2022app, tv, collaboration, artist, sponsorship, reframing, game, gamification, shortcuts, hip-hop public health, usa, north america, healthcare, public health, public awareness, children, award-winning, craft, cannes lions 2022
Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship Play Connected Case StudyDani ComarJune 16, 2022technology, behaviour, data, game, games, creative commerce, promo, social media, craft, award-winning, incentives, choice, adam&eve ddb, uk, europe, adidas, fifa, ea sports, gaming, gamification, videogames, sports, sportswear, football, sponsorship
Case StudyDani ComarMarch 24, 2022social media, demo, sampling, influencers, creative commerce, we are social, australia, oceania, pacific, anz, fun, gamification, shortcuts, award-winning #VideoSnapChallenge Case StudyDani ComarMarch 24, 2022social media, demo, sampling, influencers, creative commerce, we are social, australia, oceania, pacific, anz, fun, gamification, shortcuts, award-winning
Case StudyDani ComarFebruary 16, 2022stunt, integrated, packaging, social experiment, rethink, canada, north america, heinz, kraft, kraft heinz, fmcg, food, shortcuts, fun, gamification, award-winning, cannes lions 2022 Draw Ketchup Case StudyDani ComarFebruary 16, 2022stunt, integrated, packaging, social experiment, rethink, canada, north america, heinz, kraft, kraft heinz, fmcg, food, shortcuts, fun, gamification, award-winning, cannes lions 2022
Case StudyDani ComarJanuary 05, 2022guerrilla, public relations, brand utility, event, product, shortcuts, gamification, emotion, známkamaráda, wmc|grey, grey, czech republic, europe, public awareness, government, ngo, civil rights, award-winning, technology Anticorruption Hackathon Case StudyDani ComarJanuary 05, 2022guerrilla, public relations, brand utility, event, product, shortcuts, gamification, emotion, známkamaráda, wmc|grey, grey, czech republic, europe, public awareness, government, ngo, civil rights, award-winning, technology
Case StudyDani ComarSeptember 02, 2021data, product, brand utility, digital, music, content, entertainment, education, edutainment, fun, incentives, gamification, rothco, uk, europe, warner records, apple, apple music, service, public service, healthcare, award-winning Saylists Case StudyDani ComarSeptember 02, 2021data, product, brand utility, digital, music, content, entertainment, education, edutainment, fun, incentives, gamification, rothco, uk, europe, warner records, apple, apple music, service, public service, healthcare, award-winning
Case StudyDani ComarJune 09, 2021app, stunt, digital, technology, location, delivery, experience, choice, incentives, gamification, behaviour, david the agency, david, brazil, burger king, qsr, retailer, online retail, creative commerce, fast food, award-winning, latina Lockdown Whopper Case StudyDani ComarJune 09, 2021app, stunt, digital, technology, location, delivery, experience, choice, incentives, gamification, behaviour, david the agency, david, brazil, burger king, qsr, retailer, online retail, creative commerce, fast food, award-winning, latina
Case StudyDani ComarJune 01, 2021social media, tv, pr, mobile, uk, europe, nike, sports, sportswear, strategy, award-winning, game, games, gamification, society, craft, celebrities, wieden-kennedy Nothing beats a Londoner Case StudyDani ComarJune 01, 2021social media, tv, pr, mobile, uk, europe, nike, sports, sportswear, strategy, award-winning, game, games, gamification, society, craft, celebrities, wieden-kennedy
Case StudyDani ComarMay 27, 2021experience, experiential, game, gamification, craft, behaviour, society, digital, technology, fcb, germany, europe, reporters without borders, journalism, public awareness, human rights, award-winning The Uncensored Library Case StudyDani ComarMay 27, 2021experience, experiential, game, gamification, craft, behaviour, society, digital, technology, fcb, germany, europe, reporters without borders, journalism, public awareness, human rights, award-winning
Case StudyDani ComarMarch 04, 2021outdoor, integrated, mobile, experience, experiential, exhibition, effectiveness, award-winning, pr, shopper, search, mccann, australia, oceania, pacific, university of melbourne, brand utility, design, reframing, fun, gamification, shortcuts, education, university Made Possible by Melbourne Case StudyDani ComarMarch 04, 2021outdoor, integrated, mobile, experience, experiential, exhibition, effectiveness, award-winning, pr, shopper, search, mccann, australia, oceania, pacific, university of melbourne, brand utility, design, reframing, fun, gamification, shortcuts, education, university
Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning Virtual Sentosa Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning
Case StudyDani ComarAugust 18, 2020product, mobile, app, entertainment, tv show, gamification, game, 72andsunny, tinder, dating, service, social media, usa, north america, emotion, choice, fun, award-winning Swipe Night Case StudyDani ComarAugust 18, 2020product, mobile, app, entertainment, tv show, gamification, game, 72andsunny, tinder, dating, service, social media, usa, north america, emotion, choice, fun, award-winning