Case StudyDani ComarJune 19, 2024gaming, videogames, entertainment, tv show, sponsorship, sports, creative solution, creative strategy, public relations, stunt, mccann, uk, europe, xbox, microsoft, society, award-winning, cannes lions 2024 The Everyday Tactician Case StudyDani ComarJune 19, 2024gaming, videogames, entertainment, tv show, sponsorship, sports, creative solution, creative strategy, public relations, stunt, mccann, uk, europe, xbox, microsoft, society, award-winning, cannes lions 2024
Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023 Cheat Cookies Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023
Case StudyDani ComarJune 24, 2023design, craft, business transformation, creative solution, mccann, usa, north america, microsoft, experience, award-winning, cannes lions 2023 ADLaM Case StudyDani ComarJune 24, 2023design, craft, business transformation, creative solution, mccann, usa, north america, microsoft, experience, award-winning, cannes lions 2023
Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft The Birth of Gaming Tourism Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft
Case StudyDani ComarJune 23, 2021creative commerce, technology, event, sponsorship, brand utility, promo, mobile, gwp, sports, fcb, usa, north america, michelob ultra, beer, beverages (alcoholic), experience, fun, personalisation, award-winning, nba, microsoft Courtside Case StudyDani ComarJune 23, 2021creative commerce, technology, event, sponsorship, brand utility, promo, mobile, gwp, sports, fcb, usa, north america, michelob ultra, beer, beverages (alcoholic), experience, fun, personalisation, award-winning, nba, microsoft
Case StudyDani ComarJune 24, 2019experience, product, design, technology, mccann, usa, north america, microsoft, xbox, gaming, electronics, videogames, behaviour, disabilities, award-winning, pr Changing the Game Case StudyDani ComarJune 24, 2019experience, product, design, technology, mccann, usa, north america, microsoft, xbox, gaming, electronics, videogames, behaviour, disabilities, award-winning, pr
Case StudyDani ComarAugust 21, 2018reframing, outdoor, guerrilla, sponsorship, mccann, uk, united kingdom, europe, xbox, microsoft, technology, gaming, football, football club, football team, real madrid fc, pr Football Decoded Case StudyDani ComarAugust 21, 2018reframing, outdoor, guerrilla, sponsorship, mccann, uk, united kingdom, europe, xbox, microsoft, technology, gaming, football, football club, football team, real madrid fc, pr
Case StudyDani ComarJune 21, 2018online retail, business model, digital, personalisation, behaviour, craft, award-winning, mccann, united kingdom, uk, europe, xbox, microsoft, technology, gamification, gaming, leisure, choice, creative commerce The Fanchise Model Case StudyDani ComarJune 21, 2018online retail, business model, digital, personalisation, behaviour, craft, award-winning, mccann, united kingdom, uk, europe, xbox, microsoft, technology, gamification, gaming, leisure, choice, creative commerce
Case StudyDani ComarOctober 03, 2016outdoor, technology, innovation, experience, experiential, feedback, behaviour, jmw, sweden, europe, eame, microsoft, microsoft surface, it, electronics Real-Time Posture Scanner Case StudyDani ComarOctober 03, 2016outdoor, technology, innovation, experience, experiential, feedback, behaviour, jmw, sweden, europe, eame, microsoft, microsoft surface, it, electronics
Case StudyDani ComarFebruary 05, 2014demo, award-winning, in-store, retail, experiential, portugal, europe, microsoft, windows, software, it, computers, o ecritorio A small demonstration Case StudyDani ComarFebruary 05, 2014demo, award-winning, in-store, retail, experiential, portugal, europe, microsoft, windows, software, it, computers, o ecritorio
Case StudyDani ComarJune 29, 2011award-winning, digital, integrated, promo, shopper, gamification, game, outdoor, droga5, usa, north america, bing, microsoft, software, technology, it, jay-z, music, music label, craft, pr Decode Jay-Z Case StudyDani ComarJune 29, 2011award-winning, digital, integrated, promo, shopper, gamification, game, outdoor, droga5, usa, north america, bing, microsoft, software, technology, it, jay-z, music, music label, craft, pr