Case StudyDani ComarJune 19, 2024gaming, videogames, entertainment, tv show, sponsorship, sports, creative solution, creative strategy, public relations, stunt, mccann, uk, europe, xbox, microsoft, society, award-winning, cannes lions 2024 The Everyday Tactician Case StudyDani ComarJune 19, 2024gaming, videogames, entertainment, tv show, sponsorship, sports, creative solution, creative strategy, public relations, stunt, mccann, uk, europe, xbox, microsoft, society, award-winning, cannes lions 2024
Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023 Cheat Cookies Case StudyDani ComarFebruary 29, 2024promo, games, gamification, social media, gaming, saatchi & saatchi, usa, north america, oreo, mondelez, xbox, microsoft, brand utility, co-branding, collaboration, award-winning, mobile, cannes lions 2023
Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft The Birth of Gaming Tourism Case StudyDani ComarSeptember 13, 2021gaming, games, stunt, strategy, reframing, fun, emotion, demo, sampling, product, design, brand utility, co-branding, collaboration, xbox, microsoft, uk, europe, mccann, game, videogames, technology, experience, experiential, award-winning, craft
Case StudyDani ComarJune 24, 2019experience, product, design, technology, mccann, usa, north america, microsoft, xbox, gaming, electronics, videogames, behaviour, disabilities, award-winning, pr Changing the Game Case StudyDani ComarJune 24, 2019experience, product, design, technology, mccann, usa, north america, microsoft, xbox, gaming, electronics, videogames, behaviour, disabilities, award-winning, pr
Case StudyDani ComarAugust 21, 2018reframing, outdoor, guerrilla, sponsorship, mccann, uk, united kingdom, europe, xbox, microsoft, technology, gaming, football, football club, football team, real madrid fc, pr Football Decoded Case StudyDani ComarAugust 21, 2018reframing, outdoor, guerrilla, sponsorship, mccann, uk, united kingdom, europe, xbox, microsoft, technology, gaming, football, football club, football team, real madrid fc, pr
Case StudyDani ComarJune 21, 2018online retail, business model, digital, personalisation, behaviour, craft, award-winning, mccann, united kingdom, uk, europe, xbox, microsoft, technology, gamification, gaming, leisure, choice, creative commerce The Fanchise Model Case StudyDani ComarJune 21, 2018online retail, business model, digital, personalisation, behaviour, craft, award-winning, mccann, united kingdom, uk, europe, xbox, microsoft, technology, gamification, gaming, leisure, choice, creative commerce
Case StudyDani ComarMay 13, 2016fun, games, outdoor, uk, europe, mccann, xbox, videogames, entertainment, leisure, electronics, award-winning, pr Survival Billboard Case StudyDani ComarMay 13, 2016fun, games, outdoor, uk, europe, mccann, xbox, videogames, entertainment, leisure, electronics, award-winning, pr