Case StudyDani ComarJune 12, 2024augmented reality, virtual reality, mobile, app, technology, experience, fun, 140, usa, north america, verizon, the met, metropolitan museum of art, museum, culture, education, award-winning The Met Unframed Case StudyDani ComarJune 12, 2024augmented reality, virtual reality, mobile, app, technology, experience, fun, 140, usa, north america, verizon, the met, metropolitan museum of art, museum, culture, education, award-winning
Case StudyDani ComarDecember 18, 2023school programme, education, brand utility, purpose, energy bbdo, bbdo, raid, johnson & johnson, fmcg, household, healthcare, public service, reframing, society, usa, north america, rwanda, africa, award-winning, cannes lions 2023 Certified Care Case StudyDani ComarDecember 18, 2023school programme, education, brand utility, purpose, energy bbdo, bbdo, raid, johnson & johnson, fmcg, household, healthcare, public service, reframing, society, usa, north america, rwanda, africa, award-winning, cannes lions 2023
Case StudyDani ComarJune 14, 2023sampling, brand utility, public relations, business model, creative solution, esg, business transformation, environment, test drive, betc, france, europe, cer, automotive, car, education, driving school, reframing, csr The Lost Ride Case StudyDani ComarJune 14, 2023sampling, brand utility, public relations, business model, creative solution, esg, business transformation, environment, test drive, betc, france, europe, cer, automotive, car, education, driving school, reframing, csr
Case StudyDani ComarApril 21, 2023visualisation, outdoor, mobile, social media, shortcuts, saatchi & saatchi, uae, middle east, eame, kinokuniya, books, bookstore, retailer, education Time to Read Case StudyDani ComarApril 21, 2023visualisation, outdoor, mobile, social media, shortcuts, saatchi & saatchi, uae, middle east, eame, kinokuniya, books, bookstore, retailer, education
Case StudyDani ComarNovember 25, 2022behaviour, technology, mobile, creative solution, social media, education, r/ga, usa, north america, nike, sports, sportswear, women’s rights, healthcare, personalisation, gamification, game, award-winning NikeSync Case StudyDani ComarNovember 25, 2022behaviour, technology, mobile, creative solution, social media, education, r/ga, usa, north america, nike, sports, sportswear, women’s rights, healthcare, personalisation, gamification, game, award-winning
Case StudyDani ComarNovember 25, 2022game, gamification, app, mobile, csr, purpose, education, environment, mccann, italy, europe, mutti, fmcg, food Play&Pick Case StudyDani ComarNovember 25, 2022game, gamification, app, mobile, csr, purpose, education, environment, mccann, italy, europe, mutti, fmcg, food
Case StudyDani ComarOctober 25, 2022experience, digital, stunt, collaboration, mojo supermarket, usa, north america, girls who code, ngo, education, it, fun, gamification, award-winning, craft DojaCode Case StudyDani ComarOctober 25, 2022experience, digital, stunt, collaboration, mojo supermarket, usa, north america, girls who code, ngo, education, it, fun, gamification, award-winning, craft
Case StudyDani ComarNovember 03, 2021behaviour, stunt, public relations, school programme, education, sustainability, food, retailer, supermarket, society, reframing, romance, france, europe, intermarché The Right Vegetables Case StudyDani ComarNovember 03, 2021behaviour, stunt, public relations, school programme, education, sustainability, food, retailer, supermarket, society, reframing, romance, france, europe, intermarché
Case StudyDani ComarSeptember 02, 2021data, product, brand utility, digital, music, content, entertainment, education, edutainment, fun, incentives, gamification, rothco, uk, europe, warner records, apple, apple music, service, public service, healthcare, award-winning Saylists Case StudyDani ComarSeptember 02, 2021data, product, brand utility, digital, music, content, entertainment, education, edutainment, fun, incentives, gamification, rothco, uk, europe, warner records, apple, apple music, service, public service, healthcare, award-winning
Dani ComarJuly 16, 2021social media, public relations, stunt, education, experience, behaviour, shortcuts, society, reframing, mccann, france, lebanon, europe, middle east, eame, spinneys, the lebanese breast cancer foundation, award-winning, public health, public awareness, rural The Bread Exam Dani ComarJuly 16, 2021social media, public relations, stunt, education, experience, behaviour, shortcuts, society, reframing, mccann, france, lebanon, europe, middle east, eame, spinneys, the lebanese breast cancer foundation, award-winning, public health, public awareness, rural
Case StudyDani ComarMarch 04, 2021outdoor, integrated, mobile, experience, experiential, exhibition, effectiveness, award-winning, pr, shopper, search, mccann, australia, oceania, pacific, university of melbourne, brand utility, design, reframing, fun, gamification, shortcuts, education, university Made Possible by Melbourne Case StudyDani ComarMarch 04, 2021outdoor, integrated, mobile, experience, experiential, exhibition, effectiveness, award-winning, pr, shopper, search, mccann, australia, oceania, pacific, university of melbourne, brand utility, design, reframing, fun, gamification, shortcuts, education, university
Case StudyDani ComarNovember 03, 2020event, experience, experiential, design, incentives, fun, behaviour, geometry, singapore, asia, storytel, software, app, education, entertainment Looterature Case StudyDani ComarNovember 03, 2020event, experience, experiential, design, incentives, fun, behaviour, geometry, singapore, asia, storytel, software, app, education, entertainment
Case StudyDani ComarSeptember 23, 2020augmented reality, mobile, social media, award-winning, experience, design, craft, digitas, usa, north america, jfk presidential library and museum, museum, culture, education, pr JFK Moonshot Case StudyDani ComarSeptember 23, 2020augmented reality, mobile, social media, award-winning, experience, design, craft, digitas, usa, north america, jfk presidential library and museum, museum, culture, education, pr
Case StudyDani ComarJuly 21, 2020mobile, app, technology, storytelling, content, digital, product, jung von matt, switzerland, europe, samsung, education, electronics, smartphone, experience, emotion A Touch of History Case StudyDani ComarJuly 21, 2020mobile, app, technology, storytelling, content, digital, product, jung von matt, switzerland, europe, samsung, education, electronics, smartphone, experience, emotion
Case StudyDani ComarJuly 10, 2020mobile, product, design, augmented reality, technology, digital, award-winning, reframing, experience, shortcuts, goodby silverstein & partners, usa, north america, daughters of the evolution, public awareness, education Lessons in Herstory Case StudyDani ComarJuly 10, 2020mobile, product, design, augmented reality, technology, digital, award-winning, reframing, experience, shortcuts, goodby silverstein & partners, usa, north america, daughters of the evolution, public awareness, education
Case StudyDani ComarJuly 07, 2020design, product, brand utility, entertainment, mobile, craft, award-winning, sampling, mother, usa, north america, new york public library, culture, education, experience, shortcuts Insta Novels Case StudyDani ComarJuly 07, 2020design, product, brand utility, entertainment, mobile, craft, award-winning, sampling, mother, usa, north america, new york public library, culture, education, experience, shortcuts
Case StudyDani ComarJune 23, 2020creative solution, creative commerce, product, business model, award-winning, bbdo, canada, north america, rpsm, regent park school of music, education, music, music label, entertainment, co-creation, sponsorship, ngo, non-profit, school, effectiveness, pr Parkscapes Case StudyDani ComarJune 23, 2020creative solution, creative commerce, product, business model, award-winning, bbdo, canada, north america, rpsm, regent park school of music, education, music, music label, entertainment, co-creation, sponsorship, ngo, non-profit, school, effectiveness, pr
Case StudyDani ComarSeptember 19, 2018orange clean, hong kong, china, behaviour, packaging, design, product, education, school programme, geometry, asia, soap, fmcg, cosmetics, hygiene, public awareness, public health, experience, shortcuts Time to Wash Case StudyDani ComarSeptember 19, 2018orange clean, hong kong, china, behaviour, packaging, design, product, education, school programme, geometry, asia, soap, fmcg, cosmetics, hygiene, public awareness, public health, experience, shortcuts
Case StudyDani ComarAugust 23, 2018design, brand utility, product, education, experience, bbdo, thailand, asia, mercedez-benz, sprinter, thai health foundation, healthcare, public service, public health, behaviour, pr The Universal Language of Pain Case StudyDani ComarAugust 23, 2018design, brand utility, product, education, experience, bbdo, thailand, asia, mercedez-benz, sprinter, thai health foundation, healthcare, public service, public health, behaviour, pr
Case StudyDani ComarAugust 06, 2018search, digital, mobile, online retail, che proximity, australia, oceania, pacific, lego, education, entertainment, toys, children, award-winning, craft, creative commerce Making the List Case StudyDani ComarAugust 06, 2018search, digital, mobile, online retail, che proximity, australia, oceania, pacific, lego, education, entertainment, toys, children, award-winning, craft, creative commerce
Case StudyDani ComarJune 21, 2018retail, retailer, education, experiential, experience, behaviour, apple, technology, award-winning, craft, trade Today at Apple Case StudyDani ComarJune 21, 2018retail, retailer, education, experiential, experience, behaviour, apple, technology, award-winning, craft, trade
Case StudyDani ComarJune 06, 2018design, brand utility, behaviour, education, social experiment, geom, ogilvy pr, singapore, asia, little village, school, school programme, rural, myanmar, public service, pr BrickBook Case StudyDani ComarJune 06, 2018design, brand utility, behaviour, education, social experiment, geom, ogilvy pr, singapore, asia, little village, school, school programme, rural, myanmar, public service, pr
Case StudyDani ComarNovember 30, 2017behaviour, incentives, gamification, outdoor, fcb, fcb interface, india, asia, door step school, charity, children, public service, public awareness, education, award-winning, pr Streets Named After Street Kids Case StudyDani ComarNovember 30, 2017behaviour, incentives, gamification, outdoor, fcb, fcb interface, india, asia, door step school, charity, children, public service, public awareness, education, award-winning, pr
Case StudyDani ComarJuly 04, 2016event, experiential, experience, emotion, games, gamification, hakuhodo, tbwa hakuhodo, japan, asia, kurashiki central hospital, healthcare, education, award-winning, craft Surgeon Tryouts Case StudyDani ComarJuly 04, 2016event, experiential, experience, emotion, games, gamification, hakuhodo, tbwa hakuhodo, japan, asia, kurashiki central hospital, healthcare, education, award-winning, craft