Case StudyDani ComarJune 12, 2024augmented reality, virtual reality, mobile, app, technology, experience, fun, 140, usa, north america, verizon, the met, metropolitan museum of art, museum, culture, education, award-winning The Met Unframed Case StudyDani ComarJune 12, 2024augmented reality, virtual reality, mobile, app, technology, experience, fun, 140, usa, north america, verizon, the met, metropolitan museum of art, museum, culture, education, award-winning
Case StudyDani ComarSeptember 30, 2023digital, virtual reality, public relations, creative solution, the monkeys, accenture song, accenture, the government of tuvalu, tuvalu, pacific, asia, environment, sustainability, cannes lions 2023, award-winning, reframing, australia, anz The First Digital Nation Case StudyDani ComarSeptember 30, 2023digital, virtual reality, public relations, creative solution, the monkeys, accenture song, accenture, the government of tuvalu, tuvalu, pacific, asia, environment, sustainability, cannes lions 2023, award-winning, reframing, australia, anz
Case StudyDani ComarJune 16, 2023visualisation, demo, gamification, incentives, game, public relations, technology, location, online, experience, virtual reality, grey, colombia, publimetro, media, newspaper, journalism, society Corruption City Case StudyDani ComarJune 16, 2023visualisation, demo, gamification, incentives, game, public relations, technology, location, online, experience, virtual reality, grey, colombia, publimetro, media, newspaper, journalism, society
Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation Escape to the Undercity Case StudyDani ComarAugust 05, 2022game, games, gaming, social media, influencers, pr, event, virtual reality, online, bbh, singapore, asia, riot games, experience, gamification, personalisation
Case StudyDani ComarMarch 18, 2021event, experience, experiential, digital, technology, virtual reality, geometry, ogilvy, japan, asia, au, telco, mobile operator, mobile, award-winning Shibuya Virtual Halloween Case StudyDani ComarMarch 18, 2021event, experience, experiential, digital, technology, virtual reality, geometry, ogilvy, japan, asia, au, telco, mobile operator, mobile, award-winning
Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning Virtual Sentosa Case StudyDani ComarJanuary 15, 2021creative commerce, game, videogames, mobile, gamification, fun, experience, vr, virtual reality, bbh, singapore, asia, sentosa, travel, tourism, award-winning
Case StudyDani ComarApril 11, 2017experience, experiential, social experiment, technology, digital, isobar, china, asia, vr, virtual reality, csd, beverages (non-alcoholic), vending, coca-cola, coke, minute maid, sprite, fanta Taste the Movies Case StudyDani ComarApril 11, 2017experience, experiential, social experiment, technology, digital, isobar, china, asia, vr, virtual reality, csd, beverages (non-alcoholic), vending, coca-cola, coke, minute maid, sprite, fanta
Case StudyDani ComarSeptember 09, 2016georgia, old irish, beer, beverages (alcoholic), virtual reality, vr, leavingstone, demo, outdoor, award-winning, sampling, pr 100% Real Virtual Reality Case StudyDani ComarSeptember 09, 2016georgia, old irish, beer, beverages (alcoholic), virtual reality, vr, leavingstone, demo, outdoor, award-winning, sampling, pr
Case StudyDani ComarJune 24, 2016technology, innovation, virtual reality, vr, experiential, usa, north america, fun, emotion, lockheed martin, aerospace, award-winning, corporate messages, pr Field Trip to Mars Case StudyDani ComarJune 24, 2016technology, innovation, virtual reality, vr, experiential, usa, north america, fun, emotion, lockheed martin, aerospace, award-winning, corporate messages, pr