Case StudyDani ComarJune 22, 2022artist, collaboration, stunt, design, craft, reframing, society, fcb, portugal, europe, penguin books, books, festivity, award-winning, cannes lions 2022 The Portuguese (Re)Constitution Case StudyDani ComarJune 22, 2022artist, collaboration, stunt, design, craft, reframing, society, fcb, portugal, europe, penguin books, books, festivity, award-winning, cannes lions 2022
Case StudyDani ComarJune 21, 2022app, tv, collaboration, artist, sponsorship, reframing, game, gamification, shortcuts, hip-hop public health, usa, north america, healthcare, public health, public awareness, children, award-winning, craft, cannes lions 2022 Lil Sugar Case StudyDani ComarJune 21, 2022app, tv, collaboration, artist, sponsorship, reframing, game, gamification, shortcuts, hip-hop public health, usa, north america, healthcare, public health, public awareness, children, award-winning, craft, cannes lions 2022
Case StudyDani ComarMay 14, 2019guerrilla, installation, ambient, outdoor, artist, society, vietnam, asia, wildaid, changevn, charity, fundraising, environment, animal welfare, dinosaur vietnam, pr Be Their Bodhisattva Case StudyDani ComarMay 14, 2019guerrilla, installation, ambient, outdoor, artist, society, vietnam, asia, wildaid, changevn, charity, fundraising, environment, animal welfare, dinosaur vietnam, pr
Case StudyDani ComarJune 28, 2016ambient, digital, exhibition, event, installation, social media, leo burnett, usa, north america, art institute of chicago, culture, arts, artist, museum, award-winning, experience, experiential, fun, emotion, pr Van Gogh BnB Case StudyDani ComarJune 28, 2016ambient, digital, exhibition, event, installation, social media, leo burnett, usa, north america, art institute of chicago, culture, arts, artist, museum, award-winning, experience, experiential, fun, emotion, pr
Case StudyDani ComarApril 22, 2015experiential, mobile, location, digital, sampling, behaviour, sweden, europe, eame, spenat, john moose, music, artist In the Woods Case StudyDani ComarApril 22, 2015experiential, mobile, location, digital, sampling, behaviour, sweden, europe, eame, spenat, john moose, music, artist